﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace SomeRandomGame.Interfaces
{
    public interface IGameEntity :IDrawableObject
    {
        Vector2 Position { get; set; }
        int Width { get; }
        int Height { get; }
        bool Active { get; }

    }
}
